Studio Merkas
Discover technologies and trends

Notes from
the workshop

What we learned in projects: engines, gamification, XR and everything in between.
Roguelike Games: Definition, Mechanics, and Examples
Game Production

Roguelike Games: Definition, Mechanics, and Examples

What makes a roguelike? We explain the genre's origin and mechanics, the difference from a roguelite, and present well-known examples from Rogue to Hades.
Alexander Frey, Nikola Merkas
Source Engine: History, Features & Technology of Valve’s Game Engine
Game Development

Source Engine: History, Features & Technology of Valve’s Game Engine

An overview of Valve’s Source Engine: its origins, technologies, features, and its role in games like Half-Life, Portal, and CS:GO.
Tim Rantzau
The Lumberyard Engine: From Amazon to the Open 3D Engine
Game Production

The Lumberyard Engine: From Amazon to the Open 3D Engine

Amazon's Lumberyard engine is based on CryEngine and is now open source as the Open 3D Engine. We explain its history, features, and technology.
Tim Rantzau
The Techniques Behind VStreaming
Streaming

The Techniques Behind VStreaming

How are the avatars behind VTubing and VStreaming created? A look at 2D and 3D avatar creation, rigging, tracking software, and the hardware you need.
Tim Rantzau
Tower Defense Games: Definition and Examples
Game Production

Tower Defense Games: Definition and Examples

This article explains the term 'Tower Defense' as a strategic game genre, describes the core gameplay mechanics, and introduces some well-known tower defense games to illustrate the variety and impact of this genre in the gaming world.
Alexander Frey
What Are Idle Games? Definition and Examples
Game Production

What Are Idle Games? Definition and Examples

Idle games, also called incremental games, thrive on waiting and automation. We explain the genre, its mechanics, and present well-known examples.
Alexander Frey, Nikola Merkas
What Is Game-Based Learning? Definition and Application
Gamification

What Is Game-Based Learning? Definition and Application

Game-based learning builds playful elements into a learning context. We explain the definition, distinctions, and how game-based learning is used effectively.
Danielle Kern
What Is Gamification? Definition, Elements, and Application
Gamification

What Is Gamification? Definition, Elements, and Application

Gamification brings game mechanics into non-game contexts. We explain the definition, the key elements, and where companies use gamification successfully.
Danielle Kern
What Is MetaHuman? Photorealistic Characters in Unreal
Game Production

What Is MetaHuman? Photorealistic Characters in Unreal

MetaHuman by Epic Games creates photorealistic, animatable 3D humans for the Unreal Engine. We show how the tool works, what it can do, and what you need for it.
Tim Rantzau

Ready to get started?

Let’s start your project.

We appreciate your interest in working with us. Whether you have an idea, a proposal, a question, or need assistance in another area, we’ll get back to you quickly—within 24 hours.

Contact

Get in touch

Two locations, one team. Write to the studio or call us directly — we answer the same working day.

Germany
Immenhofer Str. 17, 70180 Stuttgart
+49 177 4797472
Switzerland
Müllerstrasse 25, 8004 Zurich
+41 78 2671338
Opening Hours
Mon – Fri, 9:00 – 17:00
Response Time
Within 24 hours