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The term “game-based learning” is the process of incorporating playful elements into a learning context. Game-based learning is used to acquire knowledge and pursues an educational purpose. The focus here is on knowledge transfer. This process can be implemented in both digital and analog form.
Gamification refers to the use of playful elements in a non-game context. In contrast to game-based learning, gamification includes any context and does not relate exclusively to the learning content. This is why gamification is the umbrella term for game-based learning. You can find more information on this in the article “What is gamification”.
Serious games are games that are designed to impart knowledge in an entertaining way. This is why the name “serious” was chosen, as they have a serious character. They often have a learning purpose, which is why they are part of game-based learning. However, they are mainly developed as digital games. The entertainment purpose is also in the foreground. More details on this are explained in the article “What is a serious game”.
Game-based learning is mostly used in educational and serious games. They help to convey complex content in a simpler and more comprehensible way. This is made possible by the innate urge to play. The use of game elements increases the motivation to learn. At the same time, players can be enticed by exciting challenges to help increase motivation. Game-based learning can be used where traditional learning methods have failed. As the learning process is extremely difficult, this method supports the learning process as well as independent learning.
In order to use game-based learning effectively, the following aspects must be taken into account:
The learner must enjoy learning and constantly receive direct and individual feedback in order to increase learning success Competitive thinking and group dynamics can be improved with the help of ranking lists. This promotes self-directed learning and enables an improved learning experience. The learning material must be adapted to the target group.
More on this is explained in the article “Game-based learning” and “Gamification” - playful learning success” under ‘Definitions’.
Game-based learning can be found in a wide variety of educational areas. This includes school education as well as the training and further education of employees in a company. For example, it is often used in economics and medicine.
Game-based learning is the process of incorporating playful elements into a learning context and imparting knowledge in the form of educational and serious games. The aim is to increase motivation to learn with the help of exciting challenges and the use of game elements. Motivation is increased through the fun of learning and through constant, individual feedback. Game-based learning can be used in a wide variety of areas.
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