Studio Merkas
Discover technologies and trends

Notes from
the workshop

What we learned in projects: engines, gamification, XR and everything in between.
Gamification in Healthcare: Living Healthier Through Play
Gamification

Gamification in Healthcare: Living Healthier Through Play

Gamification in healthcare playfully motivates more movement and healthier behavior. We show applications, examples, and how the approach works.
Danielle Kern
Gamification in Marketing: Attention and Brand Loyalty
Gamification

Gamification in Marketing: Attention and Brand Loyalty

Gamification in marketing turns passive viewers into active users. We show how brands like Starbucks, Nike, and Duolingo use it to win attention and loyalty.
Fijuna Valkyrie Goerigk, Selim Bahar
Gamification in Medical Technology: Learning Without Risk
Gamification

Gamification in Medical Technology: Learning Without Risk

Gamification trains aspiring doctors and professionals through simulations without endangering lives. We show applications, examples, and the success factors.
Danielle Kern
Gamification in Recruiting: Recrutainment Explained
Gamification

Gamification in Recruiting: Recrutainment Explained

Gamification in recruiting, also called recrutainment, makes application processes playful. We explain the benefits, real-world examples, and when the approach pays off.
Tim Rantzau, Danielle Kern
History of the Frostbite Engine: From Battlefield to Today
Game Production

History of the Frostbite Engine: From Battlefield to Today

DICE's Frostbite engine has shaped EA's games since 2008. We trace its evolution, from the destruction in Battlefield to today's EA titles.
Tim Rantzau
History of the Unreal Engine: From 1998 to Unreal Engine 5
Game Production

History of the Unreal Engine: From 1998 to Unreal Engine 5

From its beginnings in 1998 to Unreal Engine 5: how Epic's game engine has evolved over more than 25 years, which games it shaped, and what it can do today.
Alexander Frey
Lumen in Unreal Engine 5: Real-Time Lighting Explained
Game Production

Lumen in Unreal Engine 5: Real-Time Lighting Explained

Lumen is the dynamic global illumination system in Unreal Engine 5. We explain how the real-time lighting works, how to enable it, and where its limits are.
Tim Rantzau
Nanite in Unreal Engine 5: Virtualized Geometry Explained
Game Production

Nanite in Unreal Engine 5: Virtualized Geometry Explained

Nanite is the virtualized geometry system in Unreal Engine 5. We explain how it renders millions of polygons in real time, how to enable it, and where its limits are.
Tim Rantzau
Rhythm Games: Definitions and Examples
Game Production

Rhythm Games: Definitions and Examples

What are rhythm games? This article explains the genre, describes the core mechanics, and introduces the most well-known rhythm games.
Alexander Frey

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