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Lumen is the new lighting technology and reflection system within Unreal Engine 5, tailored to the next-gen consoles from Microsoft and Sony. It is the result of years of work by Epic Games to integrate global illumination and reflections into the Unreal Engine in real time. Lumen enables a dynamic reaction to a change in lighting conditions within a scene. Furthermore, the calculation of light reflection and refraction takes place in real time over any distance.
For newly created projects within Unreal Engine 5, Lumen is automatically activated from the start. Existing Unreal Engine 4 projects that are imported into Unreal Engine 5, however, do not activate the Lumen function by default. This is to prevent complications in the existing lighting. However, Lumen can be activated at any time in the “Project Settings” under “Rendering”. To do this, set the “Dynamic Global Illumination Method” and the “Reflection Method” to Lumen.
Lumen uses a dynamic pipeline for indirect lighting. This makes it possible to change the geometry of a scene, materials and lighting conditions at any time. This significantly improves and simplifies the workflow of artists working with Unreal Engine 5. Furthermore, the lighting is updated immediately and waiting times until the final lighting quality is achieved are a thing of the past. In addition, geometrically precise reflections can be realized with Lumen and systems such as Nanite can be optimally integrated.
Like any new technology, Lumen still has some limitations and there are various teething problems. The first of these is the fact that Lumen Global Illumination cannot be used with Static Lighting in Lightmaps. Furthermore, the Lumen Reflections do not support multiple mirror reflections. In addition, water materials consisting of a single layer are not accepted by Lumen. It should also be noted that Lumen does not currently support “Scene Captures”, “Split-Screen” or “Forward Shading”. Furthermore, mirror reflection does not work on smooth surfaces such as walls or similar.
The next generation of computer games and simulations requires advanced lighting technology that reacts dynamically to changes (time of day, weather) in the game world. The CGI industry has been searching for a solution for “global illumination” and reflections in real time for years. Nanite has already come a long way in this respect, but is still a long way from reaching its goal. However, Lumen Reflections are to be significantly improved in future versions of Unreal Engine 5, so that global illumination in “lightmaps” will be possible, for example. In addition, the render quality of projects based on static lighting is to be improved in the future.
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