Learning with Virtual Reality

Hard- & Software

Short description

This article is intended to shed light on the possibilities of virtual reality and present some examples of learning with VR.

What is virtual reality?

Virtual reality describes an application that offers the user complete visual immersion. VR glasses are required for this. VR applications are mostly computer games, but there is also a considerable selection of educational applications. Some examples of these are discussed below.

VR as an insight into foreign worlds

One practical application of VR is to interactively depict the inside of devices, for example. If a machine is a black box from the outside, i.e. offers little to no insight into its internal functions, VR can help.

The teacher or trainer can use a virtual model to clearly explain the internal processes of a machine. By transferring the image from their VR goggles to a screen, several trainees can be given a detailed insight. If enough time and goggles are available, the students can also immerse themselves.

The only problem at this point is that many educational institutions or companies do not have the budget for such an expensive purchase.

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VR for training emergencies

Some exceptional situations can best be trained in virtual space. For example, certain programs simulate a fire in a hospital and task the user with extinguishing it.

VR offers a reliable solution, especially for incidents that are difficult to simulate in real life. This means the staff can be well prepared for an emergency.

Motor training with VR

Working with various devices and appliances can also be simulated in VR. This allows the user's motor skills to be trained and adapted to the device.

One example of this would be driving a car. The learner can practise the processes involved in driving without any negative consequences. In addition to the glasses, pedals and steering wheel are also required for motor skills training.

Soft skills with VR

Soft skills can also be trained with VR. These include social skills, for example. The virtual space provides a filter behind which most people feel safer than in real life. Social interaction with other people can be made easier for insecure people in VR.

But aspects such as teamwork can also be addressed in VR. Certain games that require teamwork help groups to work together.

Conclusion

VR can be used in a wide range of educational applications. With modern technology, it is possible to train many skills without having to consider real-life consequences. However, the purchase of virtual reality equipment is still expensive, which puts many trainers and teachers off.

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Sehr toller Beitrag und hammer Gestaltung.

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