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Gamification in advertising and marketing generates more attention. This is a desirable effect in both areas. There are many companies that have already successfully used gamification. In the following text some examples will be discussed. Gamification can increase motivation for potential customers. Media with gamified content appeal more strongly to customers. Traditional media have a weaker influence on customers.
The dialogue between customers and advertising is intensified by gamification. This is a well-known effect and one of the main arguments in favour of gamification in the advertising industry. This effect achieves a conscious engagement with advertising. Furthermore, an active, not passive impression is made on the customer. The customer is not only addressed subconsciously, but also directly.
There are many successful examples of gamification in advertising. Spots were set up with the help of the game Pokemon Go. Players then gathered at these spots to collect items and the like. At the same time, players were lured to restaurants, shops and the like. In this environment, players were heavily exposed to adverts.
Starbucks has developed an app with a points system. They used this to encourage customers to make purchases in a playful way. Extra points were awarded for menu orders. Customers could then use the points to unlock rewards. These came in the form of discounts, free drinks and the like. Users of the app were shown to be more willing to spend money.
Gamification is often used to emphasise a unique selling point. It enables a company to stand out from the crowd. In this way, a company can set itself apart from the competition. Standing out from the crowd is easy with gamification. Various gamification concepts have already demonstrated this in the past.
The advertising is internalised more quickly by the customer. This can prove to be an advantage over the competition. Gamification as an advertising method is becoming increasingly common. However, it is still used less than other advertising methods.
It is worth analysing the target group in detail as a first step. A gamification concept can then be adapted to the target group. This approach allows the risk and chances of success to be assessed. The advertising is then gamified and adapted to the specific target group. An accurate result can be achieved through targeted surveys.
Gamification appeals to different target groups in different ways. This is an important point that needs to be considered during the planning stage. The gamification concept must be adapted to the relevant target group. It is therefore important to decide on a target group. This allows gamification in advertising to be designed in the most appropriate way.
Gamification is a tool that can be used very well in marketing. Customers are reached more intensively through gamification. As a distinguishing feature, it is possible to set yourself apart from the competition. The dialogue with the target group becomes more intensive. This makes it easier to reach them. Gamification has often proven its worth in the advertising industry. The many possibilities offered by gamification and its customisability are one reason for this. Gamification is now an integral part of the advertising industry.
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