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With this article we want to give you a first insight into possible gamification applications in the education industry.
In order to be able to discuss “gamification in education” in more detail, a few terms must first be clarified. Gamification describes the use of playful elements in a non-game environment. You can find more details on this in the article “What is gamification”.
As the name suggests, “gamification in education” involves the use of playful elements in education. The education system includes all institutions and opportunities for acquiring formal education in a country. This is clear from the definition of the “Network for Foundations and Education”. This includes the school and training system as well as further and continuing education.
A distinction must be made here between “gamification in education” and “game-based learning”. Game-based learning is the process of incorporating playful elements into the learning context. Games or simulations are created for this purpose. Conventional gamification applications, on the other hand, integrate playful elements into the education system. These elements include game mechanics, game design and game principles
Nowadays, pupils and students are often overwhelmed when it comes to remembering what they have learned. In most cases, overstimulation and information overload are the cause of limited receptivity. This leads to a loss of support and poorer performance. This can lead to a loss of motivation.
Game elements can help to improve the ability to absorb and retain information in the long term. Immediate feedback, the idea of community and challenges can increase motivation to learn. In addition, students are conditioned with the help of rewards. This positive feedback takes the form of points. Just like awards for special achievements.
Other game elements could include quests, storytelling tasks, epic meaning, experience points, levels and badges. They serve to change behavior and entertain students and can increase their competitiveness. Under the link “Gamification in the classroom”, you can find out how these elements can be integrated into the classroom.
Due to constantly evolving programs and new findings in research, companies must always stay “up to date”. This is why the continuous training and further education of employees is fundamental. As already described in the chapter “Gamification in education”, information overload makes the learning process more difficult. It is therefore important to maintain motivation in the long term. The learning process, in the form of gamification, is based on motivation theory. In particular on Maslow's pyramid of needs. You can find out more about this in the article “Overview of basic motivation theories”.
Maslow's theory states that in order to move up one level in the pyramid of needs, the next higher need is the driving force behind a person's actions. Reaching the next higher level therefore becomes the goal and requires the most motivation. The highest level of the pyramid, self-actualization, plays an important role in further education and training. This level involves the development of one's own potential and abilities. As a result, this level must be reached or one's own skills must be expanded in order to develop further.
This type of advancement is also used in computer and video games. However, the player advances to the next level. Most people have a strong urge to play. As a result, the incentive to advance to the next level is stronger than on a personal level. As a result, the integration of gamification into further education and training can be extremely helpful in enhancing the learning process.
For example, information can be packaged in snacks. The learner moves up a level by solving the task at hand, handing it in and receiving a new one. At the same time, the division of information serves to decimate information overload. You can find out more about “Gamification in continuing education” at the following link “Gamification in continuing education”.
Gamification is playing an increasingly important role in education. As people are constantly continuing their education and society demands this nowadays, a lot of information has to be learned and internalized. However, the sensory overload caused by information overload has a downright overwhelming effect. Information is filtered out and less is remembered. As a result, the motivation to stick with the learning process is often lost. With the use of gamification, complicated issues can be presented more simply and learned more quickly.
We hope you like our article and would like to invite you to share your thoughts and questions on the topic with us. If you have any questions, comments or feedback on the content of this article, please don't hesitate to let us know in the comments section. We're always happy to hear from our readers and engage in meaningful discussions about game development.
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