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In this article we will give you some tips on working with the Unreal Engine to improve your workflow.
If the pivot point of an object is to be moved, this can be done by pressing ‘Alt’ and the middle mouse button.
As with Unity, you can calculate with the values in the Transform area. If, for example, the scale is to be doubled, ‘*2’ can be entered after the value in the corresponding field.
If the distance between two points is to be measured, the two points can be connected while the centre mouse button is held down. A line with the length of the distance then appears.
The ‘End’ button can be used to drop a selected object to the ground. It then appears on the nearest surface.
This tip is useful when a physics simulation has been run and the result is to be stopped. After the simulation, simply press ‘K’ and then stop the simulation. Fallen objects will then remain in place.
To save a camera setting, press ‘Ctrl’ and ‘1’. As soon as ‘1’ is then pressed, the position of the camera changes to the saved position.
The speed of the camera can be easily adjusted. While the user is moving in the scene, the speed can be increased or slowed down using the mouse wheel.
If it is ever unclear which command triggers what, the command overview can be called up. To do this, simply enter ‘help’ in the console. A detailed list will then appear.
If several nodes are to be moved, all of them can be selected and ‘C’ pressed. The nodes are now a comment that can be easily moved. The connected nodes can also be coloured to provide a better overview.
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