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Games Production
This article explains the term game design and discusses the tasks of a game designer.
Game design includes all areas of game development. It is divided into many areas. A game designer makes sure that all areas harmonize together. A good game is created when all areas have been coordinated. Sub-tasks of game design can be sound or scripting. This also includes the creation of assets. However, one of the most important components are the game mechanics. They are the core of game design. They can never be dispensed with. In contrast, games can be developed without sound or scripting. For example, an analog board game. However, the game mechanics are at the core of game design. The sub-areas are coordinated with them. This leads to a good result being achieved.
Regardless of the type of game, game mechanics are always included. Game mechanics are understood to be various player actions. These actions are refined in the development of games. Fishing can cover one possibility. Now a concept has to be developed that incorporates game elements. These can be points or time that runs out. The graphics and sounds are added to the action. The game becomes more lively and the game design better. Of course, there are many more areas. These also play a role in game design. However, the game mechanics should always function independently of the areas. The game is built on these. It must be clear which tasks the player has to complete. This makes it clear which work steps are important in the development.
When a game is developed, there are many different work steps. At the beginning, a Game Design Document (GDD) is created. This document is the guideline for development. It is continually expanded as work on the game progresses. At the same time, it serves as a guideline for all other sub-areas. The schedule is developed based on the recognizable effort. Other designers, artists and coders can use the GDD as a guide. It becomes clearer what a sound or script is needed for.
Developer studios usually work on many areas in parallel. There are employees for many different areas. Game designers, sound designers, coders, graphic designers and 3D artists perform a wide variety of tasks. Depending on the scope of the game, there are even more areas of responsibility.
The work on game design relates to the game itself. There are other areas that are also important. For example, marketing. However, these areas are no longer part of game design. However, they are crucial for development studios. Good game design in itself is a comprehensive task. It requires a lot of resources and creative work. However, it is worth investing in good results.
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