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This article explains the term serious game and which characteristics are important for the success of a serious game.
The term “serious games” refers to games that are designed to impart knowledge in an entertaining way. This includes both simple educational games and games with problematic topics that require attention. They are part of gamification and are mainly implemented digitally.
The use of playful elements in a non-game context is referred to as gamification. Serious games, on the other hand, can only exist in the form of games. However, gamification can also include applications that only involve the use of game-like elements. For example, a points system in education can be used as a playful element. Students can be motivated with the help of playful elements, especially rewards. You can find more information in the article “What is gamification”.
The term “game-based learning” describes the process of integrating playful elements into a learning context. In contrast, serious games are games that serve to impart knowledge in an entertaining way. They therefore have a learning purpose, which is why they are part of game-based learning, as game-based learning is also associated with game-based learning. Game-based learning also differs in that it includes both digital and analog types of games. It also focuses on the transfer of knowledge. In contrast to serious games, there is no entertainment purpose. You can find out more about the topic of “game-based learning” in the article “What is game-based learning”.
Edutainment is made up of two terms. One is “education” and the other is “entertainment”. Translated, this means “education” and “entertainment”. Edutainment therefore conveys entertaining learning. In contrast to serious games, edutainment focuses on learning. You can find out more about this in the article “Edutainment”.
As many people often lack the motivation to learn something, learning through play can help. For this reason, serious games have a multi-purpose and use entertainment elements. Carefully selected game mechanics must be used to keep the player hooked on the game.
Serious games can be used in a wide variety of areas. These include educational institutions, in the form of learning games (also known as “educational games”), as well as training and further education for companies. Other areas include healthcare, the military and fitness sector, as well as the advertising industry, art and religion. Certain topics in the political and social sphere can attract attention and encourage players to engage with them more intensively. An example of this would be the topic of “climate change”.
Learning must be fun, which is why the entertainment factor plays the most important role. With the right use of the game flow, motivational cycle and three-phase cycle, the player can be motivated. This allows knowledge to be absorbed more easily and effectively.
Serious games require a balanced “game flow”. The game flow consists of 50% entertainment and 50% knowledge transfer. The “flow” should neither under- nor overtax the player, otherwise the fun of the game may be lost. The game must therefore consist of difficult and easy levels in order to generate this balance.
The motivation cycle consists of three phases: Action, Reward and Motivation. The player must be motivated by rewards, for example in the form of achievements. A points system in a ranking list can also help to motivate players in the long term. More on this topic can be found in the article “Serious games: learning is a game”.
The three-phase cycle consists of user behavior, feedback and user judgment. The repetition of the three-phase cycle should enable the player to consolidate the knowledge learned. By constantly receiving direct and individual feedback, the player can change their behavior and adapt their actions. In this way, learning success can be achieved more quickly and easily. Further information can be found in the following document: “Serious games for information and knowledge transfer”.
Serious games are games with a multi-purpose, in which the focus is on entertainment. They serve to impart knowledge in an entertaining way and can be used in a wide variety of areas. In order to use serious games effectively, the correct use of game flow, game mechanics, motivation cycle and three-phase cycle play an important role.
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