Extended Reality" (abbreviated to "XR") is the umbrella term for all generated worlds that combine digital or virtual elements with reality. This includes MR, AR and VR. XR is also called "Cross Reality". For more information, see the article "What is XR".
The term "Mixed Reality" refers to the fusion of the physical world with a digital one. However, the abbreviation "MR" is most commonly used. MR is a mixture of AR and VR, as well as part of the XR.
The best-known AR application in the gaming sector is currently "Pokémon GO". When the game came out in 2016, it created a real "hype". The game "Pokémon GO" used AR technology to expand the real world with Pokémon. Pokémon are monsters that can be trained. To train them, they first have to be caught. Thanks to AR, "Pokémon GO" has become one of the most successful applications.
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Immersion describes the effect of being immersed in a virtual environment. This effect simulates a real-looking world. The term is often associated with computer games and VR applications. Further information on this topic is provided in the article "Immersive - What does it actually mean? Easily explained".
MR can be displayed with both holographic and immersive devices. Holographic devices, such as the "Microsoft HoloLens", are glasses for AR applications. They are used to place digital elements in the real world. The transparent display is intended to make the physical environment visible so that the fusion of real and digital objects is more effective. Mobile phones and tablets can also run AR applications. Immersive devices, are VR glasses that visualise a completely virtual world. In them, the real world is completely hidden. This provides an effective immersion. Consequently, a real effect is achieved and the player is completely immersed in the virtual world. The opaque display of VR glasses envelops the eyes so that the player is split off from the environment. One example of VR glasses is the "Oculus Quest".
MR is the fusion of the physical world with a digital one. It is part of XR and a mixture of VR and AR. Both holographic and immersive devices are used to visualise MR. The intersection of human, computer and environment is the crucial aspect that separates MR from AR and VR. Virtual and physical elements, in the form of human, computer and environment, can interact with each other.
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